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1. Thomas Uhrig, Decorator und Facade 2. Phillip Nahratow Chain of responsibility 3. Jann Domanski, Visitor/Iterator 4. Kai Aras, Kai Nötzel, Singleton und Command 5. Hannah Hüter, Strategy. 6. Sabrina Glock Interpreter ---------------- 7. Titus Ranczykowski, Template Hook 1. Thomas Uhrig, Decorator und Facade 2. Phillip Nahratow Chain of responsibility 3. Jann Domanski, Visitor/Iterator 4. Kai Aras, Kai Nötzel, Singleton und Command 5. Hannah Hüter, Strategy. 6. Sabrina Glock Interpreter ---------------- 7. Titus Ranczykowski, Template Hook, 8. Mauricio Hainka, Orlando Schäfer, Extensibility 9. Johannes Petereit, Publish/Subscribe 10. Moritz Haarmann, Layer 11. Willi Kampe, Florian Rombach, MVC 12. Darius Morawicz, Usability Pattern 13. Heike Birsal, Non-SW Pattern 14. David Liepelt, Manuel Mönnig, Reflection 15. Hannes Perupei...? (hp012), Sascha Can, Event-Driven Arc. 16. Stephan Soller, Cooperative Game Design P. 17. Thomas Maier, Real-Time P. 18. Matthias Feurer, Anna Regner, Katharina Eggensperger, Musik P. 19. Andreas Mickler, Willem van Essen, Enterprise Integration 20. Florian Herrmann, Dependency Injection 21. Pascal Naujocks, Scream Test 22. Simon Lipke, Marco Szeidenleder, Security Pattern, 23. Leon Schröder, Social Network Patterns 24. Andreas Petsch, Fabian Zoller, Antipatterns 25. Michael Kaufmann, Concurrency P. 26. Petar Cvitkovic, State P. 27. Niko Rukavina, Verschwörungstheorien oder games pattern (behavior) oder story telling in games (character development) |
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